Why I Built This Site

Honestly? I got fed up.

Not in a dramatic, rage-quit kind of way,  more of a slow, creeping frustration with how social media started to feel. Everything optimised for engagement. Every post quietly asking: will this perform? I found myself consuming content that wasn't making me feel better, smarter, or more connected. It was just... noise.

So I left. And I don't miss it.

But here's the thing, I do miss what the internet used to feel like. That earlier era when people had personal sites and blogs, when you'd stumble across someone's corner of the web and it felt genuinely human. They were sharing because they wanted to, not because an algorithm was waiting to judge them. There was something honest about it. I wanted that back.

That's what this site is.

Think of it as a public journal, a place for me to document what I'm working on, what I'm learning, and the ideas rattling around in my head. If you're reading this, you've found my corner of the internet, and I'm glad you're here.

A big part of what finally pushed me to actually do this was picking up Show Your Work by Austin Kleon. If you haven't read it, the core idea is simple: share your process, not just the polished finished product. Don't wait until you've figured everything out. Just start, and let it develop.

That hit home for me. I've spent over 13 years working in 3D,  from video games all the way to medical visualisation and somewhere along the way I started treating what I know as just... work. This site is a reminder that the journey matters too, and that documenting it might actually be useful to someone else.

Here's what I'm actually planning to do with this:

  • Document the journey,  where I've been, how I ended up making 3D anatomy for a living, what that even means day-to-day. Less highlight reel, more honest account.

  • Share what I'm learning,  tutorials, workflows, things about art and productivity that I wish someone had told me earlier. Useful stuff, hopefully.

  • Think out loud,  ideas in progress, experiments, things I'm genuinely not sure about yet. This is the part I'm most interested in, and probably the least predictable.

If you work in digital art, especially the kind that tries to actually mean something  you might find something here worth your time. No promises. Subscribe if you want updates, or just check back occasionally like a normal person.

Either way, glad you found it.

Gus



Next
Next

Introduction to the Human Skull for Portrait Artist