James McAvoy - Portrait Studies & Head Anatomy for Artists

This project started with a message. In 2018 I completed a detailed portrait sculpt of actor James McAvoy and posted it online. Shortly after, an aspiring 3D artist reached out asking how I'd approached it — how I'd constructed the head, where I'd started, what references I'd used.

That conversation made me think carefully about what artists actually need when they're learning to sculpt and draw portraits. Not just "here's the finished piece" — but a real look at the foundational knowledge that makes a believable likeness possible in the first place.

So I built a series of tutorials around it.

The anatomy reference series includes:

  • Eye line midpoint — the single most important proportion in head construction, shown on a three-quarter view with a transparent skull overlay so you can see exactly how the underlying structure maps to the surface form

  • Frontal grid: halves and thirds — how the head divides vertically and horizontally, and how the face subdivides further to place features accurately from the front view

  • Side view: cranial sphere and thirds — the profile broken into its primary geometric shapes, with the cranial sphere occupying its upper two thirds and red dot landmarks anchoring key proportional points

  • Surface landmarks and skull dimensions — the bones you can feel and see through the skin (frontal bone, zygomatic arch, mastoid process, mandible and more) mapped onto the surface, alongside real average skull measurements of 22cm height and 18cm width

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Planes of the Human Eye

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Planes of the Head - Study Notes